Kevin De Bruyne
Rating | |
---|---|
Position | CM(CAM) |
Card type | Rare |
Nation | ![]() |
League | ![]() |
Team | ![]() |
Attacking work rate | High |
Defensive work rate | Medium |
Market min price | 10500 |
Market max price | 37500 |
![Dead Ball: Set pieces are delivered with increased speed, curve, and accuracy. Ball trajectory preview line is somewhat longer. Dead Ball: Set pieces are delivered with increased speed, curve, and accuracy. Ball trajectory preview line is somewhat longer.](images/traits/base/3.png)
![Pinged Pass: Passes travel faster along the ground without impacting the trapping difficulty of the receiver. Pinged Pass: Passes travel faster along the ground without impacting the trapping difficulty of the receiver.](images/traits/base/6.png)
![Long Ball Pass: Lob and Lofted Through Passes are more accurate, travel faster and are more difficult to intercept. Long Ball Pass: Lob and Lofted Through Passes are more accurate, travel faster and are more difficult to intercept.](images/traits/base/7.png)
![Whipped Pass: All crosses are highly accurate, travel faster and with more curve. Whipped Pass: All crosses are highly accurate, travel faster and with more curve.](images/traits/base/9.png)
![Trivela: Contextually triggers "outside of the foot" passes and shots with reduced error. Trivela: Contextually triggers "outside of the foot" passes and shots with reduced error.](images/traits/base/24.png)
Pace
72
Acceleration
72
Sprint Speed
72
Shooting
88
Positioning
88
Finishing
85
Shot Power
92
LongShots
92
Volleys
83
Penalties
83
Passing
94
Vision
95
Crossing
95
FK Accuracy
83
Short Passing
94
Long Passing
94
Curve
92
Dribbling
87
Agility
74
Balance
78
Reactions
92
Ball Control
92
Dribbling
86
Composure
88
Defending
65
Interceptions
66
Heading Accuracy
55
Marking
66
Standing Tackle
70
Sliding Tackle
53
Physicality
78
Jumping
72
Stamina
88
Strength
74
Aggression
75